Oh! One of those clever things that you can't use until you add it to the layout editor...you wouldn't believe how long it took me to realize you had to add the Keyboard/Mouse support to make conditions based on button presses...I was so frustrated. Ha ha, oh well.
These Function things look interesting, but I haven't spent much time trying to figure 'em out. I need to be at full capacity to understand some of these things, and it's late.
Anyway, I actually figured out how to make Mega Man shoot and go back to a normal position from standing and in the air, but while running? It was a a nightmare and I still haven't gotten it figured it out. See, Mega Man has three running frames, one with the right arm forward, one with the left arm forward, and one in between. It's the same for shooting while running, the only difference is that his shooting arm is out. In the Mega Man games, when you press the button to shoot, his arms and legs are in the same position as they where before shooting. So, if he's in Frame 1 on running, he'll go to Frame 1 on shooting and running. I can't figure out how to do that. I thought your idea of separating the sprites into two parts might work, but his arms move at the same frames too.
I'm baffled. Maybe I'll put this part on hold for a while, it was giving me a headache.
Once again, thanks for your help.