Hi. I don't know of any tutorials on such a game. I made a simple example of how one might do such things, though (v0.99.92): http://dl.dropbox.com/u/5868916/Artillery.cap
A power bar can be pretty easy to do. Could use a progressbar object, I suppose, but I'd prefer a sprite in most cases. I just used it's width as the measure of power. I surrounded it with a box object for a visual on what the max would be... EDIT: Just remembered that I used a tiled background object for the bar, because it generally scales better than a sprite, in my opinion.
Though this is the first time I've tried the Physics behavior, it seems to lend itself well to such a game, so I used that. The attributes of that behavior can be tweaked as needed. Just one action containing a few simple calculations sets the projectile in motion at the proper angle and speed.
It uses the RMB to set angle and the LMB to set power.