Based on my forum searches as well as on my own experience, when you use System: Create Object on a family it picks a random member. Is there a way to tell construct to spawn each member of a family in an elegant way?
In case it helps, here's what I'm trying to do:
I have different groups of sprites that each represent various segments of characters. At runtime I want to spawn and attach these groups of sprites to npc characters and even switch between them to create combinations.
So far the cleanest way seems to be with families since I can do the attaching of all members in a single action, but spawning them is a different matter. If anyone has a smarter way I'd appreciate the help