When jumping from one platform to another, there is a possibility that the player character will bug and be standing 1 or 2 pixels above the actual platform. Upon jumping again, or falling, the gap will go away. Can be reproduced in the attached '.cap' with enough attempts. Reproducible with both per pixel and bounding box collision detection modes.
This is quite an annoying issue. I'm fairly confident it's a bug in collision detection, but I could be horribly wrong. Any help is greatly appreciated.
The '.cap' is here: http://www.mediafire.com/?k1iktyen35sw0t2
Just jump from the low ledge to the high ledge with shift to reproduce the bug. May have to attempt the jump several times.