Braid-like time mechanics for N objects

This forum is currently in read-only mode.
From the Asset Store
An educational game for Times Table. An easy to use template for developers to build larger games
  • Hi,

    I have been trying to implement more braid-like mechanics in construct but I have run into some problems.

    #1 I cant get the method to scale for N objects. The idea is that we save the location of each object every tick. How would I automatically create an array for each object depending on how many objects I have?

    For example, in the cap file below i have doors and keys. If i wanted an infinite number of doors and keys, how would this be implemented?

    #2 For multiple instances of the same object, does each instance have its own private variables? If so, is there a way to reference a particular instance of an object?

    CAP file here:

    http://www.mediafire.com/?u7wwk82w2j3lxnn

    Dependencies:

    1) construct 99.96

    2) 'S' plugin

    3) 'path' plugin

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Better late than never I guess.

    You should check out containers. If you add an array, you can set it up as a container for your sprite.

    Each created sprite will then have its own array.

    To pick the sprite, and the array use a private variable.

    - system create sprite

    -- sprite set (private variable) or

    For existing instances in the editor, click it and change it's pv.

    Then during runtime pick via the variable.

    -sprite compare private variable >=< n

    --array do this....

    Supposedly once something is picked its container is too.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)