I see. Well, I have not mingled with waypoints before. Guess this is a start. Anyway, what values are placed in waypoints? X and Y? I'm not in my PC right now so I can't check it out for myself. And can waypoint be included in a hash table?
I mean what if an NPC goes to remember a waypoint, and the player saves the game and quits. Will the waypoint still be there when the player plays again?
Oh wait, I have a follow up question. What will be better?
1. Make a huge map(4000x2000?) in errr mspaint and import it in Construct and just put colission boxes in places where its suppose to be solid.
2. Make the same map in mspaint but break it down into small objects and import it one by one in Construct and then rebuild the map there.
So which one? I have been doing number 1 by the way.