To create the hinge between ball and ball2, you could use:
+ ball: On collision between ball and ball2
-> ball: Create hinge to ball2 (image point 0) with stiffness 90
-> ball: Disable physics collisions with ball2
(You might not need the last line?)
Heres an example
Cap
These events are not needed, but i added them help with the visual.
+ MouseKeyboard: On key Right arrow pressed
+ ball: overlaps ball2 : offset (1,1)
-> ball: Add force (ball[Physics].VelocityX+240, ball[Physics].VelocityY-240)
+ MouseKeyboard: On key Left arrow pressed
+ ball: overlaps ball2 : offset (1,1)
-> ball: Add force (ball[Physics].VelocityX-240, ball[Physics].VelocityY-240)
Hope this helps