Different events seem to be looking at it in different ways. From my understanding, "lower" on the Y axis is actually up, so if you check for an object's Y value being "lower than" another one, then it's checking for the object being ABOVE the other, right?
In my platformer, you jump up, hit blocks, and items rise out of them. I told the items to stop rising like this:
Item.Bottom Lower Than or Equal to Block.Top
-- Item: Stop
But it keeps going up and up no matter what I do. If I set it to Greater Than or Equal To, though, it doesn't move at all, presumably because it already IS greater than the block because it's below it.
Am I seeing things wrong here, or is there a different problem altogether? (The event that makes it move up, by the way, isn't in effect at this point. I know that for a fact.)