Oh, that... yes that is in the changelog. I'm not sure how that would help, but I'm a bit lost in this thread
As for what orthogonal view does, it is still a 3d view, it's just that all perspective information is reduced to a 2d plane, so far away objects appear at the same size as their close-up counterparts.
And yes, that three-quarter isometric style is a type of orthogonal view, but since Quazi is faking the 3d space by doing his own depth sorting on 2d sprites then, again, I'm not sure if or how an orthogonal camera would help.