HELLO. I don't really bother with the forum much these days since the IRC channel is generally busy, except right now, lol. So figured I'd make a post here about these problems.
So yeah, anyone know fixes to the following?
Effects don't work/don't work correctly when used on anything that has a z-depth other than it's default 0.
Meshes don't sort correctly at times, regardless of their z-depth.
Meshes with transparent textures not correctly showing meshes behind them (only 100% transparency seems to work properly unless using a layer per mesh).
Graphic errors at edges of distorted mesh (colored pixels where no pixels should be visible (transparent pixels).
Canvas doesn't work if using z-depth.
Sprites will sometimes refuse to render when using z-depth on them and appearing on a 3D layer or above it, and sometimes will work. Other times they'll work on regular layers above 3D layers, sometimes they don't. But when they do, obviously there's no sorting in those cases and clipping occurs.
Yes I have had layers set as 3D and not 3D, I've sacrificed goats, deflowered virgins and wiped out entire Amazonian tribes, but none of them have helped.
I know I can fake most of what I'm doing (at the expense of huge amounts of VRAM). But it would be nice to be able to do it properly, or at least know how to get these tools to work correctly.
Can anyone help?