how slow is full screen canvas on your machine

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  • Anyone who has a free moment, can you do a quick expirement for me?

    Take any current construct project and turn on the fps display.

    edit: the higher the resolution the better

    See how many fps you get

    Then add a canvas that takes up the whole screen and gets a sprite pasted to it every tick

    And post the before and after fps here along with your pc specs, and what resolution it was running at

    Considering using it for an effect in my game and I know full screen canvases kill some machines, trying to figure out if its the majority, or the minority, and at least if it works fine with most peopl with semidecent gaming pcs

  • I tried it out and didn't find much difference besides vram usage (although, I did just get a brand new Nvidia card today ).

    Before: 85fps, 0.06mb vram

    After: 85fps, 2.14mb vram

    Specs:

    Cpu - Intel P4 2.8Ghz

    Graphics Card - XFX Nvidia Geforce 210 (512mb)

  • thanks

    and also, forgot, what resolution?

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  • 800x600 windowed (I assumed full screen meant stretched across the whole window)

  • 1024x768 unlimited FPS, canvas over entire screen

    Canvas: 470 FPS, takes 7mb VRAM

    No canvas: 710 FPS

    Athlon II X2, GeForce 9500 GT

  • 1920x1200, Intel C2Q Q6600 2.70 GHz, Nvidia GeForce 9600 GT 512 MB

    No canvas: ~1480 FPS

    Canvas: ~900 FPS

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