Where no one is waiting for. But i feel like i promissed. Its Beta.
Known issues:
The gray block has a delay, and i cant find out where it happens.
Its still containing objects i used for debugging.
Its still containing left over variables.
I did the keyboard input the wrong way, but it works.
The opening layout sux.
http://www.mediafire.com/?jlbb9d0cbcj
Ashley take a look into it. Place the "out of timing" block where it logical belongs.
In place of the "count & delete" block.
You can make the controls layer visible in the "on layout start", first line,
and exactly see what happens
You will notice that it runs & will be finished dooing so, before the previous event is done.
For the same reason i had to "countmach" against 12*x (12 24 48 ... ) blocks on a line.
Question: is there an event that goes like "on previous event done" ? I can find it.
Or is there a work-arround for that ? A lot of problems seem to have their origins in events needing the result of the previous event to be exact, but running before the previous event is done.
j0h