Well, it's kind of pointless now since I managed to figure out a way around it, but here's where it would be helpful: Say you have a bunch of different objects in a family, and you want all of them to spawn with one common object which is then attached to it. So essentially, it could just be made to where each family object would spawn with this object, but the object, when spawned by itself, wouldn't spawn with any family objects.
Again, I already figured a way around it, but it could still be helpful in some circumstances.