Construct 0.86 released

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  • http://downloads.sourceforge.net/constr ... irror=osdn

    SourceForge was down for a bit, sorry for the delay.

    • Some cosmetics fixed (eg. dialog captions)
    • No crash using pivot points or image points editing icons
    • Better type checking for sprite default values (Sprite(5), Sprite, Sprite(1,2,3) were all previously acceptable, now only accepts Sprite('Value')) - SDK update 0.86 has the capability for plugins to define this
    • Fixed crash in Layout object if not properly set up.
    • Fixed crash when using event groups.
    • Fixed crash using Ctrl+C on an animation frame (still need to make copy/paste here actually work though, it copies the object in the layout editor)
    • The 'AppPath' expression now correctly gives the .cap folder path when you preview.
    • Fixed crash repeatedly bringing up picture editor.
    • You can no longer remove the last layer.
    • Fixed animation playback which did not play in some circumstances.
    • Removed 'Change' from right click menu on actions and conditions (obsolete)
    • Layout grid settings are now available again.
    • Layout redraws when you remove effects or layers.
    • Fixed crashes opening, using and scrolling event sheets.
    • Fixed rendering issues in Minimap object
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  • how are the versions determined?

  • How do you mean?

  • ummm ... what makes this version 0.86? i don't really know how else to ask the question <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

  • No specific reason, it's just an incremented 0.85.

  • oh i see, so the number simply denotes that one version is more up to date than another.

  • Awesome news! I can't wait to try it out...

    Thanks Ashley!

  • Nice one, good to see animations back in working order! Seems a bit less crashy than previously as well, although I'm still getting a crash if I try and move events around in the editor. I'll post a bug report.

    Cheers, Tom

  • Construct is getting better and better every release, I think it's almost stable enough to be used as a professional game development platform. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Finally got around to messing with animations. Works like a dream! Now I can get serious about starting a real game. Thanks, Ash!

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