Screenshots above. I'm working on a game, it will become quite versatile. Ability to exit vehicle and have to do things on the side. The 3rd screenshot is done with 3D graphics, with Blender. The rest is done with Aseprite.
How are the graphics? The backgrounds? Supposed to be a desert background. Wondering if it's better to implement 3D graphics, probably faster in the long run. Or to learn how to texture objects in Aseprite, making them look organic, metallic, or whatever.
Some pixel games it's hard to tell with objects whether they are organic or mechanical.