Marshals of Yore DEMO is live!

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  • After 10 months of work, finally the Marshals of Yore DEMO is live!

    I want to thank the Construct 3 team again for creating such a wonderful tool. People on the forum were super helpful; dop2000 especially helped me a lot.

    Here is the link:

    store.steampowered.com/app/3868490/Marshals_of_Yore

    Thank you all.

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  • Hi, I just downloaded the game and will provide feedback on the gameplay later.

    Now, regarding the Steam page. Please do not steal your own wishlists and installations; add as many languages as possible to the game settings. You only have English, and you are stealing your own audience.

    I understand that doing this well takes time and money, but there is a life hack that can help you.

    At this stage, you add many languages to the Steam page, and the translations in the demo itself are done using AI. For players, you make a post explaining that the translation was done by a robot because you are a lone indie developer, and you ask them to correct mistakes in their native language. Usually, there are active players who can send you a list of errors in their language.

    If you've spent 10 months of your life creating it, add another week to increase your chances of reaching a larger audience.

    I'm going to play the demo!

  • Oh, you were lazy and didn't make a build for Linux. That's shooting yourself in the foot, you're reducing your own player base.

    Linux users are used to solving such minor problems and easily get around them.

    The problem is that your game will not be recommended to Steam Deck users, and that's a large number of players.

    It's a marketing problem for the developer.

    This is not a problem for the player.

    I understand that during release you are already tired and probably sick of constantly testing the game. But these steps are so necessary so that not only your friends play your game!

  • Thank you for your feedback, igortyhon.

    You are absolutely right about localization. My initial plan was to launch the game only in English, gain some traction, and settle with a localization company. I will definitely consider your advice about using AI now and start making preparations for alternate languages in the code.

    I have zero knowledge of Linux, and I don't have any Linux user friends. So there is no way for me to test if it works or not. Exporting and uploading to Steam doesn't seem like a major deal at first glance. I can try that, but I am afraid it would look unprofessional if someone tries the game in Linux and it does not work.

  • Fortunately, with Linux, everything is simpler than with Mac. You can put Mint or Ubuntu on a USB flash drive, run it from there, and check the build yourself. You don't need to install anything. After checking, you can restart your PC and your Windows will be back.

    You can put the build here; there are guys with Steam decks and Linux here.

  • I already started working on additional language support. Thanks for pointing that out for me, igortyhon.

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