The Invert Event Error Issue

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  • The biggest error of Construct... Inverting Events

    When you try to invert a condition, this error message appears:

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r273/components/editors/eventSheetView/eventSheetView.js, line 98, col 53

    Message: Uncaught TypeError: H9a.oAc is not a constructor

    Stack: TypeError: H9a.oAc is not a constructor at d.FHb (https://editor.construct.net/r273/components/editors/eventSheetView/eventSheetView.js:98:53) at editor.construct.net/r273/components/editors/eventSheetView/eventSheetView.js:93:458 at editor.construct.net/r273/main.js:1678:100

    Construct 3 version: r273

    URL: editor.construct.net/r273

    Date: Fri Nov 26 2021 15:23:10 GMT-0500 (Eastern Standard Time)

    Uptime: 87.3 s

    Platform information

    Browser: Chrome

    Browser version: 96.0.4664.45

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows

    Operating system version: 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/96.0.4664.45 Safari/537.36

    C3 release: r273 (beta)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 Direct3D11 vs_5_0 ps_5_0, D3D11-30.0.14.7155)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

    Tagged:

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  • Switch back to the last beta, or stable.

    Check back Tuesday.

    github.com/Scirra/Construct-3-bugs/issues/5263

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