Long overdue that I put that out. Thought about selling it but I can't be bothered. I appreciate donations tho! This is a basic implementation, nothing too fancy here but you can build upon it.
What does it do?
- You input a target Angle (the direction the object "wants" to go in)
- Enemies shoot out a bunch of raycasts, that then detect walls and other obstacles.
- After some math stuff this results in a new angle
- Move enemy towards that angle
Long story short, enemies will avoid obstacles.
wackytoaster.itch.io/context-based-steering-for-construct-3