like for example: lets say i have a plugin and one of the action has a param of type object, is there a way to only select object of a specific type like "ARRAY" or "SPRITE"
and then in the implementation is there a way to access the properties of that given object,
Like i'm thinking of like creating "ADDON Extensions", like for example lets say i wanted to extend the array plugin to have a randomize function like a specific implementation of a shuffle,
Instead of recreating an array plugin with those actions, i want to have an ArrayExtention plugin which has property of type object that point to an existing Array Object. and have my actions manipulate it's data?
Ashley Is there currently a way to do this?