> > You could use sprite mesh distort to do that. You just change the texture coordinates to display a different sub-image.
> >
> > Here it's using a spritesheet with a grid of 13x6 sub-images.
> > dropbox.com/s/dog9plqg9vicvk5/card_spritesheet.c3p
> > Toggle the set mesh point actions to disable the rotation.
>
> I think you could do that with Tiled Background's image offset.
> Aside from the card flip thing.
Thank newt R0J0hound for you idea.
I also think about it, but with both of your way, I have to re-code my all game (we have about 14 Type Card Game already finished, just make some optimize for loading and add Theme and Card Set), And in Game, I have some tween about Width and Height of the Card to make some special effect, so I cann't use Tile in this case (Width and Height change).
Actually you can, use the image scale parameters accordingly.
Let's say your cards have 64x64 px size, and you have 64 cards on the sheet in an 8x8 grid.
The tiled background layout size is 64x64. Use the image offset to navigate to the desired card on the sheet. E.g. OffsetX set to 64 shows the next card on the sheet.
Now, you can use the image scale parameter to simulate a card flipping effect. If the TiledBG layout size is set to 32x64, set the image scale X to 50% to squeeze the card. If you tie the image scale to your tween effect, it should be no problem at all.