Hello everyone,
I am working on a little prototype with a sprite that has both the Bullet and the 8DirectionMovement behavior.
For the life of me I can't find the reason why when I enable 8DirectionMovement on the player object it shoots up.
I tried recreating the same object with the same behaviors and the new one doesn't have the same issue. My events also don't betray any sort of logic that would make this happen.
Here are my setup and events:
https://i.imgur.com/e0mWPZH.png[/img]
https://i.imgur.com/NnEPMTl.png[/img]
When I hit play I get this:
https://i.imgur.com/SMwi4Fw.gif[/img]
It is slow because I am stepping through the debug window to make it easy to see what is going on.
Any idea what is happening?