whenever I set a particular audio in a particular place, it makes this weird, loud, glitchy noise

Not favoritedFavorited Favorited 0 favourites
  • 4 posts
From the Asset Store
Make your own platformer for both the web and mobile easy with this Santas Platformer Template, FULLY DOCUMENTED
  • I've used the same audio file with a different tag earlier on in that specific layout, and it works completely fine. its set to play when you tap and a global variable is a certain amount, but instead it makes a glitch noise that doesn't stop until you tap again, when it plays the actual audio. I don't understand why its doing it or how I fix it, nothing is different from any previous times I've used audio, there's no reason for it to be doing this.

    Tagged:

  • I tried uploading the same file with a different name to the audio folder and using that, but it still didn't work. I tried putting in some other audio I had already imported for use somewhere else, and it didn't have that issue. I tried it with a different sound I had also used previously in the layout, and it didn't have that issue. I just don't understand why it keeps doing this.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You've already written two posts about strange audio behavior, but it doesn't help us to understand what's wrong.

    We need either a screenshot of the events or a source with the problem.

    Have you looked in debugger to see if the audio is launched once?

  • Most likely the event where you play the audio file is repeated on every tick. So the audio is repeated as well.

    Give this audio a tag and add a condition checking that the tag is NOT playing.

    Audio tag "tagname" is NOT playing : Audio play Sound with "tagname"
    
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)