So, I'm making a horror game and for some reason, my entity's pathfinding behavior ONLY works properly when it has no less than 2 sine behaviors enabled. I've looked multiple times, there is no mention of the sine behavior in the code, the monster didn't even have the sine behavior while I was making its code cause I had no idea it needed it.
Oh, and not just that, for some reason, the sine behaviors all have to be SPECIFICALLY on the top of the behaviors list, or else it breaks.
For reference, this monster basically hears sounds the player makes and slowly walks towards them, eventually chasing the player once they spot him.
Is the pathfinding behavior somehow connected to the sine behavior or something?