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  • English is not my native language.

    Sorry..

    I'm talking about HUD.

    It's the same Layer.

    Some things follow the player.

    Some objects are secured to the upper left corner.

    Keep the things on a separate Layer that has 0% Scaling, and 0% Parallax X and Y

    But

    Some of them follow the player.

    Some are fixed in the upper left corner.

    How can we solve this?

  • Some of them follow the player. Some are fixed in the upper left corner.

    Sorry, it's not clear. Is it a bug you need to fix? Or you want some objects to stay fixed in the corner, and other objects to follow the player?

    If HUD layer has 0% parallax, then all objects on this layer will not move.

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  • First of all, it's not clear. I can help you if you can describe your problem on your language.

    I can see that some of the objects are following your character and some of them don't.

    There is a behavior called "Anchor", this behavior makes the sprites being at the same point that you decide on your screen. Delete this if you have that behavior on that objects.

    You can use 8 Direction movenemt to make an object to follow your character. I can teach you that if you want to learn that.

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