How do I make my vertical shooter Autoscroll without crazy stuttering?

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  • I am working on a vertical shooter. I used the GLOKAR example as a starting point but to be honest, it's pretty complicated for a beginner. In this vertical shooter, your ship is supposed to scroll upwards towards the top of the level. The camera also has to scroll up without following the player. I used the same setup as the example but there is some really bad stuttering for some reason. The player's ship stutters really bad and my tile map was also doing some bad screen tearing, even with the v-sync on. I recently increased the screen size for the game because it was too small, that might be the problem as it worked fine before I resized everything. I was going to attach the game file but that doesn't seem to be possible so I'm not even sure what I should show. I set the scroll to scrolly -20* dt. I also tried to get the camera to follow a sprite and that didn't work either. I am really stuck. Someone please help me. thanks!

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  • Here is a link to my file. I hope it works. maybe someone can figure out why it's acting all janky!

    drive.google.com/file/d/1Md5-DlPONzaUcA6G3y7HIVdHMhG2H43e/view

  • turning off pixel rounding fixed the problem. I guess you can feel free to look at it and see if there is anything you would suggest.

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