I'm currently working on a tower defence, and it's going well until I had to make an upgrade system.
Basically, what I want it to do is when one tower is selected, all the other towers aren't selected.
It would really help if someone could give any solutions to fixing this, thanks.
That should work.
Sorry about this, but I forgot to mention earlier that I need it to work in families because of the different types of towers. Is there any way of accomplishing this with families or multiple different objects?
You can add a family instance variable like this:
Unless there is something else I need to know, everything else should work in families.
Just put all of your towers in one family and use the previous events I posted.
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Ah ok, thanks! I'll try this.
Thank you so much, it works now!