Ashley, It definitely works in C2. I made that project in C2, tested to make sure it works, then opened it in C3.
Is there any workaround to use two obstacles maps? Clear and re-add obstacles between each "Find path" call?
By the way, do I need to execute "regenerate obstacle map" after "Add obstacle" action?
EDIT: What if I add two Pathfinding behaviors to the same sprite? They still will be using the same one map?
EDIT2: This is a very odd limitation. Say, you are making a top-down game with many enemy types. Some enemies can't open doors, others can walk through doors, flying enemy can fly across water, ghost enemies can fly through almost everything.. How do you manage all their pathfinding needs with just one obstacle map?