Hi Community,
I thought this would be easy but I'm not finding it so. I have a player sprite, who... if overlapping another spriteFog, it will fade... then if player is not overlapping, fade back in. it works with simple opacity reduction but I'm really after fade behaviour.
SpriteFog |
Active at start = NO
Fade in Time= 1
Wait time = 0
Fade out time=1
Destroy=No
Player |is Overlapping SpriteFog | SpriteFog Fade:start fade
Trigger Once
[else] | SpriteFog fade in time = 1
The first bit works... but when not overlapping, the fade begins again until faded.... that's not what I'm trying to do.
Any help please?
Thanks,
Roberto
P.s. always grateful for your help!