I would use variables for each slope like: Var_SlopeDirection, Var_SlopeInclineDecline
Then use something like
is ball overlapping slope
& slope is direction X - set angle to ball.angle+1 or -1 (depending on slope direction)
& slope is incline - set ball.movementspeed to ball.movementspeed-1
Something along those lines to simulate the effect a slope would have on the ball