Greetings,
I have a tileset with around 2,600 tiles to use for my terrain. Since it is an isometric tileset, I had to offset two Tilemap objects to get it to work correctly.
I know it's to early to worry about optimization but having two copies of the 2,600 tiles seems like an unnecessary burden and I would like to know if I can have them use the same tileset, or if Construct does this internally if I clone or copy the Tilemap.
If not, would using a grid of sprites be a better way to go?
Thank you for your help.