How do I Stop a multilevel Platform game from shaking

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From the Asset Store
A pack of 76 platform designs for a platformer game with a mushroom/jungle theme
  • Hello everyone

    I'm very young into my game developer journey and my first attempt at making a serious first level for my first stage has become a hot mess. I've been building a large multitiered slightly maze like stage for what could eventually become a 2D platformer.

    I've been using various tutorials off of YouTube to employ different techniques, powerups, camera tricks, triggering rock falls etc. And the whole thing is just an absolute mess.

    Recently I asked for help triggering rocks to fall from the ceiling in front of the players path and although the rocks fall. They also bounce around and follow the player as he runs away.

    I'm attaching the source file for the stage and I am asking for critiques and suggestions on how to fix the stage. To make it clear I am not asking anyone to straight out fix the game for me, BUT instead lead me to resources for me to help better understand the Construct 3 engine and what is the best way to or not to do things or what it may or may not be capable of.

    One important note. The character in the game is of my own design and I did pay for an artist from fiveer to animate him for me. So, he's definitely copyrighted. He appears to be gray when in his idle state because I had to use older images of him which I haven't gotten around to recoloring. The entire stage is meant to be nothing more than a template, but I need to make sure I have a better understanding of how to properly implement things so I can eventually proceed to trying to polish it.

    All critiques and suggestions are welcome.

    Thanks

    dropbox.com/scl/fi/8j1oakejjpf1i3po294fs/sidescrollerbase.c3p

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