Hello, I’m looking for an alternative method to using the solid behavior. I am making a 4 directional game and I’m trying to achieve something like hyper light drifter or moonlighter where the character will stop at the edge of a platform and has to dash over to move to the next platform .
My issue is when using the solid object it makes players bounce and glitch around.
Yes i can make an invisible sprite that stops movement when overlapping but how can i allow the player to move the other direction when it is overlapping?
The solid behavior makes everything bounce off and go in weird directions I’m looking for some code that just stops movement when colliding at a certain point but the player can always turn around and go the other way
Just for clarity the space between platforms would be somewhere the player could fall if he doesn’t dash properly