How do I stop construct from crashing??

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  • I've been using construct 3 for a couple of months now and I have renamed multiple animations in multiple sprites. But today all of a sudden when I rename an animation construct 3 crashes. How can I stop this? I would prefer to not have to create an account with GitHub to get this resolved.

    "

    Error report information

    Type: unhandled rejection

    Reason: Error: Cannot read properties of undefined (reading 'iB') TypeError: Cannot read properties of undefined (reading 'iB') at wM.k9b.Alb (https://editor.construct.net/r305/projectResources.js:1913:347) at Array.tba (https://editor.construct.net/r305/projectResources.js:1909:147) at window.xab.dispatchEvent (https://editor.construct.net/r305/main.js:1090:42) at window.xab.Sr (https://editor.construct.net/r305/main.js:2349:85) at d.Ra (https://editor.construct.net/r305/projectResources.js:693:184) at d.gl (https://editor.construct.net/r305/projectResources.js:694:6) at editor.construct.net/r305/projectResources.js:244:318

    Stack: TypeError: Cannot read properties of undefined (reading 'iB') at wM.k9b.Alb (https://editor.construct.net/r305/projectResources.js:1913:347) at Array.tba (https://editor.construct.net/r305/projectResources.js:1909:147) at window.xab.dispatchEvent (https://editor.construct.net/r305/main.js:1090:42) at window.xab.Sr (https://editor.construct.net/r305/main.js:2349:85) at d.Ra (https://editor.construct.net/r305/projectResources.js:693:184) at d.gl (https://editor.construct.net/r305/projectResources.js:694:6) at editor.construct.net/r305/projectResources.js:244:318

    Construct version: r305

    URL: editor.construct.net/r305

    Date: Thu Aug 11 2022 20:45:22 GMT-0400 (Eastern Daylight Time)

    Uptime: 12.1 s

    Platform information

    Product: Construct 3 r305 (beta)

    Browser: Chrome 104.0.5112.81

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/104.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (AMD)

    Renderer: ANGLE (AMD, Radeon (TM) RX 480 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

    "

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  • If you look at the issue tracker, this is a known issue in the latest beta and will be fixed in the next beta release.

    Beta releases sometimes have issues like this. While helping test them is useful, if you don't want to put up with occasional issues you can stick to stable releases.

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