Hello!
I can't figure out why this is happening.
The debug mode displays the correct and same Y positions as in the Editor.
But visually, it's displaying the sprites incorrectly.
I did a few things.. I cloned the sprites and resized them. The image points are all in the middle.
I use 'scale outer' although other settings show the same problem.
Also, the wrong sprites are being displayed when I preview the game, as if it somehow switched it around or as if it's 'starting' in another time e.g. 5 seconds later. It also takes a few seconds before the preview starts when pressing the button?
I'd say there's probably a 20 pixel difference in Y position for all of them.
The clouds have bullet behavior set to -20.
I'm not even touching the Y with this code:
// Front clouds
+ Clouds1: X ≤ -694
-> Clouds1: Set X to 2186
+ Clouds2: X ≤ -694
-> Clouds2: Set X to 2186
+ Clouds3: X ≤ -694
-> Clouds3: Set X to 2186
// Middle clouds
+ Clouds4: X ≤ -588
-> Clouds4: Set X to 1662
+ Clouds5: X ≤ -588
-> Clouds5: Set X to 1662
+ Clouds6: X ≤ -588
-> Clouds6: Set X to 1662
// Back clouds
+ Clouds7: X ≤ -474
-> Clouds7: Set X to 1607
+ Clouds8: X ≤ -474
-> Clouds8: Set X to 1607
+ Clouds9: X ≤ -474
-> Clouds9: Set X to 1607
+ Clouds10: X ≤ -474
-> Clouds10: Set X to 1607
I'm probably doing some simple thing wrong :)
Thanks.