Is there any game with such a thing?
If you did it straight, then just do it curved. Place multiple sections down, each angled a bit more, then create the joints.
Look again at the actions of the physics behavior. You can disable physics collisions between objects.
Or you could just have the end have physics with a spring joint moving it back into place and have the the rest just be sprites without physics positioned in a curve with qarp() or something.
I don’t even know if the physics behavior has a spring joint. Anyways you could do a spring by constantly applying a force toward a rest position.
ForceX = -k*(self.x-restx)/dt-b*self.velocityX
And the same for y force, just with y stuff. K and b are the spring stiffness and damping. Usually in the range of 0 to 1 but you’ll just have to fiddle with it. Probably will want to put that under a condition of dt>0 since dt can be 0 which would give infinite force.