When I do System>Loop For or Loop For Each, the actions seem to happen instantly for all sprite instances. Is there a way to have each cycle/loop instance start once the previous ones have finished?
Loop 0: Do this and then start loop again
Loop 1: Do this and then start loop again
Loop 3: Do this and then start loop again
Not:
Loop 0,1,2: Do this and finish loop sequence for all instances