Hello! I'm making an endless vertical scroller shooting game. The game will spawn random enemy waves for the player to fight against and I'm trying to make custom pattern-based movement for the enemies themselves, to add some predictability. I have tried using Car, 8Direction and Pathfinding behaviors. However, none of them is working.
The pathfinding works to some extend, such as moving to a place in the screen, but it doesn't move outside the screen, which is something I need. So I have tried the Car and 8Direction movement, but they are not moving on Simulate Control. Simply nothing happens. Here is how I'm creating the enemies and moving them:
They get created successfully, and when using Pathfinding they actually move, but not when using Car or 8Direction.
I have the following behaviors and configurations set for them:
Am I doing anything wrong?