How do I set .exe properties for a Webview2 export?

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  • Hi.

    I've been issuing a standalone Windows build of my game via the Webview 2 exporter. I noticed that I'm unable to influence any properties in Construct 3 itself (description, version, copyright).

    Am I expected to use a third party tool for this, or am I missing something?

    Thanks.

  • It's difficult to have Construct set the executable details, because it's tricky to modify those properties in a pre-built executable. So for now it's probably best to use an external tool if you need to set those - something like Resource Hacker will do the job. Open the executable, choose 'Add script template', use the VERSION_INFO template, fill out the details you want, press the "Compile" button, and then save, and it should have updated the executable. Note if you digitally sign the executable you must do this before signing.

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  • It's difficult to have Construct set the executable details, because it's tricky to modify those properties in a pre-built executable. So for now it's probably best to use an external tool if you need to set those - something like Resource Hacker will do the job. Open the executable, choose 'Add script template', use the VERSION_INFO template, fill out the details you want, press the "Compile" button, and then save, and it should have updated the executable. Note if you digitally sign the executable you must do this before signing.

    I opted for repacking the executable and using Resource Hacker, yeah. It's alright, though I wish there were a way to easily automate the process.

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