I've an issue with the collision filtering and I'm not sure where I got wrong. I've attached a picture to describe the issue. Based on this, red enemy (a solid with Bullet Behavior) will bounce off the Stairs upon collision. I want the Player to be able to move onto (overlap) the Stairs without disabling the Stairs collision with the Red enemy. I tried disabling the Stair collision upon Player’s overlap but this will only cause the Red Enemy to move through the Stairs. So I tried using the Solid tags on Player, Stairs and enemy but now the Player cannot overlap or move onto the Stairs.