Ive assigned EACH Key is Down event (W A S D) with its own local variable for example;
Local number Walk_ Up = 1
Keyboard w is down | Player (sprite) | Simulate 8Direction pressing Up
Direction (pinned sprite)| Simulate 8Direction pressing Up
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Local number Walk_Right = 2
Keyboard D is down | Player (sprite) | Simulate 8Direction pressing Right
Direction (pinned sprite)| Simulate 8Direction pressing Right
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...etc.
How would I go about making one variable out of both W AND D pressed? And how would my 'Inverted 8Dir Movement' event know when the 'W and D' variable has finished (keys released) in order to play Idle_Up_Right animation