I changed the zombie placement to make this issue easier to see. Zombies all face a single direction instead of the direction they are moving. Skeletons movement will be done based on which way their bone (throwable weapon) is aiming.
dropbox.com/s/3di09v8o7avwhe4/Roots%20Of%20The%20Forest.c3p
With one zombie it works fine.
(Also skeletons are moving together based on a single skeleton instead of when i get close to one)
Zombie movement is handled under move to in enemies
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Hi, it's because your event pick all the skeletons at once instead of looping for each of them individually, you need to use "For each" condition on top of the event that check the distance between player and skeleton
Thanks! However this still doesn't affect it and the skeletons still dont work
Doesnt matter fixed it. Didnt realize for each had to be on top. Same solution for the zombie problems.