How do I scale layer aspect ratios?

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  • (I haven't experimented too much here, sorry if this is an obvious thing!)

    The AGI engine for 1980s Sierra games was at a 2:1 pixel ratio for the art, and 1:1 for the text and UI.

    The benefit I'm keen on is that it allowed for graphics to be drawn at 1:1, and all layouts to be designed at 1:1, and then only scaled the graphics in-game.

    I was wondering if this is possible in Construct? (and if there's a device-flexible way of doing so?)

    Thank you!

  • You can’t independently scale the xy of a layer in construct.

    I guess drawing everything to a canvas and scaling that could be an option in theory.

    Another idea is having an effect to do it. Might be able to modify the pixelate effect to do it.

    Final idea is to just draw your graphics with double pixels.

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  • Thank you! I'll try these out! I suppose I could also cheat each sprite by drawing it 1:1 and then setting its width 2x.

    I really appreciate it!

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