Hi! Who knows how to implement the "escape" of the opponent from the player. The situation is the opposite of the video. Blue is a player. Red is an "ai" with pathfinding behavior. In the video, the player is being chased by AI. And you need to run away from the game. Can someone suggest how to implement this?
or
youtu.be/RQi1rHHATBU
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I have also been trying to work on this.