If you’re setting the angle of the sprite then I’d recommend the first method dop posted.
The lerp gives an ease in but you can have the rotation at a constant speed with:
Set angle to rotateAngle(self.angle, self.simAngle,100*dt)
If could also do multiple conditions to see is the one angle is clockwise or counter-clockwise along with the angleDiff(a,b) expression to get the direction and angle difference.
For a pure math way you can do this with the two angles which will give the difference and clockwiseness.
signedAngleDiff=angle(0,0,cos(a-b),sin(a-b)
Abs(signedAngleDiff) is the distance
signedAngleDiff<0 means a is counter clockwise from b