OK, thanks, the code on line 2 you posted, which condition are you using?
"System Is Within Angle", it's a similar condition to "Is between angles"
And what do you mean with (36-loopindex)? Do I need to add that literally to the action as: Set animation frame to: (36-loopindex)
Yes, but I don't know if this will be a correct expression in your case.
Oh and, is this code for 36 frames or 360? I'm trying to understand why you use 5 degrees, and use multiply loopindex by 10.
It's for 36 frames. I loop in 10 degrees intervals from 0 to 350 degrees - 0, 10, 20, 30 etc. And for each interval checking if car angle is within 5 degrees of it. For example, for loopindex=8 it will check if car angle is between 75 and 85 degrees.
.
If your animation has 360 frames, then you can simply set frame to moving angle value. But you will need to convert it to positive number:
Set frame to (Car.MoveTo.MovingAngle+360)%360