I've got a very niche use-case, so not sure there's a good solution, but let's see!
I'm using Construct to make a game environment in which the player character can move sprite objects around the map. Is there a way of recording the final location of the object so that (and here's the tricky bit) I can make/load a new version of the game in which the sprites remain where they were last placed.
(Essentially I'm running a sort of game jam event and I want to be able to periodically add new objects to a game layout, but have the location of everything recorded so a new instance of the game layout looks like the last.)