Hey guys, i have a sprite with (eg) 4 frames.
i want that sprite to be in a random frame whenever it is spawned. Therefore i could use random(0,3)
The thing is, i will include more frames eventually, so, if in the end of my project the sprite has 10 frames, i should update the event to "random(0,9)"
isn't there a way to program it to "random(all frames)" or something similar so i don't have to update the precise range when i update the amount of frames?