I think the word ambitious would be an understatement.
This post reminded me of a time when a friend and I, many years ago, pitted my Commodore Vic-20 with the Sargon chess cartridge against his Chess Challenger.
https://i.imgur.com/uiIOsL6.jpg
https://images.computerhistory.org/chess/sensory-chess-challenger.fidelity-electronics.1982.102633899.jpg?w=600
Both of those machines from the 80's provided some serious challenge to the amatuer chess player (provided you were patient) and I have little doubt that a C3 chess adaptation could easily outperform these old 'computers'. When you consider that Deep Blue was measured in GigaFlops and a modern computer is rated in TeraFlops, there should be plenty of computing power to make a decent AI. However, I doubt anyone has tackled this due to the fact that it wouldn't be a huge money maker and most people today want more instant gratification than a lengthy chess game can provide. But, chess still has a good following.
That being said, I'd start here:
chessprogramming.org/Main_Page
Out of curiosity, I did some digging and was even able to find tons of resources including the logic (and assembler code) used to create the first Sargon. So, if you're serious about this, the methodology is out there. As for templates? You're likely on your own.