With the send message option I can choose who to send it to, which is great. Is there an option to do this with the sync object?
Ashley
See the logic of my game. The customer enters multiple layouts normally. The server only uses 1 layout. Each player is on a single layer represented by the layout they are on. Containing on the server in each layer: Block for collisions and synchronized objects.
The solid filter to correctly block the player.
When a player changes maps, they change layout and on the server they are moved to another layer.
However, when the player changes layout he continues to see players from other layouts. Should I destroy these players on the client and create them again if they are on the same map?
I would like to know if I am following the right path. Opening several tabs to serve as a server is not viable, because when I minimize the page or switch to another page, the game loses communication with the server, even after export.