Hi gamedev pals!
How do I make the player's character slide smoothly along a wall (without friction, quickly indeed), which in turn propels him to the right?
Below is an image of what I want in the platform game.
Thanks!
Subscribe to Construct videos now
Your suggestion is that at the beginning of the stage I attach a circle to the character with physics behavior and after it is launched I destroy it?
Can you share this CAPX example with us?
Develop games in your browser. Powerful, performant & highly capable.
Yes, or you can simply enable and disable the Physics Behavior for the circle.
Of course.
Here is the .c3p file: drive.google.com/file/d/1h-v7v8axWPuPH8PBD6-3B-bF4teeo7a-/view
> Your suggestion is that at the beginning of the stage I attach a circle to the character with physics behavior and after it is launched I destroy it? > Yes, or you can simply enable and disable the Physics Behavior for the circle. > Can you share this CAPX example with us? > Of course. Here is the .c3p file: drive.google.com/file/d/1h-v7v8axWPuPH8PBD6-3B-bF4teeo7a-/view
> Your suggestion is that at the beginning of the stage I attach a circle to the character with physics behavior and after it is launched I destroy it?
>
> Can you share this CAPX example with us?
I had already started testing, but without success.
NOTE: Please allow access to the file. Thanks!
I think you can download it now.
I already download it!
Every object has Physics behavior and the main platform has not the Solid behavior.
Still doesn't work here. Testing right now. :/
You can add both behaviors (Physics and Solid), then enable or disable each one at any time.
When I switch between Physics, Solid and Platform behaviors, I get this result: