Hi gamedev pals!
How do I make the player's character slide smoothly along a wall (without friction, quickly indeed), which in turn propels him to the right?
Below is an image of what I want in the platform game.
Thanks!
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Your suggestion is that at the beginning of the stage I attach a circle to the character with physics behavior and after it is launched I destroy it?
Can you share this CAPX example with us?
Yes, or you can simply enable and disable the Physics Behavior for the circle.
Of course.
Here is the .c3p file: drive.google.com/file/d/1h-v7v8axWPuPH8PBD6-3B-bF4teeo7a-/view
> Your suggestion is that at the beginning of the stage I attach a circle to the character with physics behavior and after it is launched I destroy it? > Yes, or you can simply enable and disable the Physics Behavior for the circle. > Can you share this CAPX example with us? > Of course. Here is the .c3p file: drive.google.com/file/d/1h-v7v8axWPuPH8PBD6-3B-bF4teeo7a-/view
> Your suggestion is that at the beginning of the stage I attach a circle to the character with physics behavior and after it is launched I destroy it?
>
> Can you share this CAPX example with us?
I had already started testing, but without success.
NOTE: Please allow access to the file. Thanks!
I think you can download it now.
I already download it!
Every object has Physics behavior and the main platform has not the Solid behavior.
Still doesn't work here. Testing right now. :/
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You can add both behaviors (Physics and Solid), then enable or disable each one at any time.
When I switch between Physics, Solid and Platform behaviors, I get this result: